iDark Admin
Posts : 16 Join date : 2009-07-10 Age : 28 Location : Califorina
| Subject: Warrior Guide 1-4th Job (All Jobs) Fri Jul 10, 2009 12:01 pm | |
| Requirements: Level 10, with 35 STR NPC: Dances with Balrog (Located @ the top of Perion) -Map Image- Location: Perion - Warriors' Sanctuary(The top major city on Victoria Island) -More Info.-
_____________1st Job_____________
::Warrior Section::
Normal Build (For maximum HP and easier training): 10 – 10 : Improving HP Recovery 1 11 – 11 : Improving HP Recovery 3 12 – 12 : Improving HP Recovery 1, Improving Max HP Increase 2 13 – 14 : Improving Max HP Increase 3 15 – 15 : Improving Max HP Increase 2 [MAX], Power Strike 1 16 – 19 : Power Strike 3 20 – 23 : Slash Blast 3 24 – 25 : Power Strike 3 26 – 26 : Power Strike 1 [MAX], Slash Blast 2 27 – 28 : Slash Blast 3 [MAX] 29 – 30 : Improving HP Recovery 3
Code: Note: You want to get 5 on HP Recovery and 10 on Max HP Increase...this will max out your HP.
_____________2nd Job_____________
Quote: By this time, you need to choose what class fits you. (Fighter, Page, or Spearman)
::Fighter Section::
Normal Build: 30 – 30 : Sword/Axe Mastery 1 31 – 36 : Sword/Axe Mastery 3 37 – 46 : Final Attack Sword/Axe 3 [MAX] 47 – 52 : Rage 3 53 – 53 : Rage 2 [MAX], Power Guard 1 54 – 62 : Power Guard 3 63 – 63 : Power Guard 2 [MAX], Sword/Axe Mastery 1 [MAX] 64 – 69 : Sword/Axe Booster 3 70 – 70 : Sword/Axe Booster 2
Weapon Choices: Swords(1H Sword) (2H Sword) Axes (1H Axes) (2H Axes)
What's the main focus of this class? -The fighter is what it stands for..pure fighting. Therefore, most of the skills are based around more attack. (Pure Power)
::Page Section::
Normal Build: 30 – 30 : Sword / BW Mastery 1 31 – 36 : Sword / BW Mastery 3 37 – 46 : Final Attack Sword / BW 3 [MAX] 47 – 52 : Threaten 3 53 – 53 : Threaten 2 [MAX], Power Guard 1 54 – 62 : Power Guard 3 63 – 63 : Power Guard 2 [MAX], Sword / BW Mastery 1 [MAX] 64 – 69 : Sword / BW Booster 3 70 – 70 : Sword/Blunt-weapon Booster 2 [MAX], [Free 1 SP - Endure/Hp Recovery/Iron Body/...]
Weapon Choices: Mace/BW(1H Mace/BW) (2H Mace/BW)
What's the main focus of this class? -Mostly defensive with a well-balanced attack power. It is based on hitting the vulnerable parts to its enemy through the use of the elements such as ice and fire. Very rarely do people pick this class but it is by far the most unique and can become quite powerful later on.
::Spearman Section::
Normal Build: 30 – 30 : Spear/Polearm Mastery 1 31 – 36 : Spear/Polearm Mastery 3 37 – 38 : Spear/Polearm Booster 3 39 – 48 : Final Attack Spear/Polearm 3 [MAX] 49 – 49 : Spear/Polearm Mastery 1 [MAX], Iron Wall 2 50 – 50 : Iron Wall 1, Hyper Body 2 51 – 59 : Hyper Body 3 60 – 60 : Hyper Body 1 [MAX], Free 2 SP [Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body] 61 – 70 : Free 3 SP [Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body]
Weapon Choices: Spears(Spears) Polearms(Polearms)
What's the main focus of this class? -The spearman is where the main focus is on distance and power. If you ever take the time to compare the weapons...you can tell that the spears and polearms are superior in damage but not as fast. This class usually doesn't always go just one sided on weapons...but the hybrid technique will come later in this guide.
_____________3rd Job_____________
::Crusader Section::
Normal Build: 70 – 70 : Combo Attack 1 71 – 79 : Combo Attack 3 80 – 80 : Combo Attack 2 [MAX], Coma 1 81 – 89 : Coma 3 90 – 90 : Coma 2 [MAX], Panic 1 91 – 99 : Panic 3 100 – 100 : Panic 2 [MAX], Shout 1 101 – 109 : Shout 3 110 – 110 : Shout 2 [MAX], Armor Crush 1 111 – 112 : Armor Crush 3 113 – 118 : Improving MP Recovery 3 119 – 119 : Improving MP Recovery 2, Armor Crush 1 120 – 120 : Armor Crush 3
Reason behind this build: -The reason for this build is getting as much damage as you can early on so that training on higher monsters is easier. If you notice, Combo Attack is maxed before anything else..it gives you that extra attack power and as well as a "final attack" that can deal a lot more damage when you have all orbs. (This "final attack" is used by Coma or Panic..and you must have at least 1 or more orbs...more orbs = more damage.)
::White Knight Section::
Normal Build: 70 – 70 : Ice Charge 1 71 – 80 : Fire Charge 3 [MAX] 81 – 89 : Ice Charge 3 90 – 90 : Ice Charge 2 [MAX], Lightning/Thunder Charge 1 91 – 99 : Lightning/Thunder Charge 3 100 – 100 : Lightning/Thunder Charge 2 [MAX], Charge Blow 1 101 – 109 : Charge Blow 3 110 – 110 : Charge Blow 2 [MAX], Improving MP Recovery 1 111 – 116 : Improving MP Recovery 3 117 – 117 : Improving MP Recovery 1 [MAX], Free 2 SP 118 – 120 : Free 3 SP
Reason behind this build: -Again the main focus for this class is based on defense, attack, and vulnerable hits. Which explains why you have at least one ice to freeze, and fire to deal more damage. Of course, on many monsters...there is a vulnerability to either ice, fire, and lightning..just be prepared to use what you can to deal more damage on that specific monster. Training will be slightly slower than the other classes..but later on...you will enjoy this class.
::Dragon Knight Section::
Normal Build: 70 – 70 : Elemental Resistance 1 71 – 80 : Dragon Buster Spear 3 [MAX] 81 – 90 : Dragon Fury Polearm 3 [MAX] 91 – 96 : Dragon Blood 3 97 – 97 : Dragon Blood 2 [MAX], Elemental Resistance 1 098 – 103 : Elemental Resistance 3 [MAX] 104 – 104 : Sacrifice 3 105 – 114 : Dragon Roar 3 [MAX] 115 – 120 : Power Crush 3
Reason behind this build: -Due to the slowness of the weapons of this class. You are instantly given mob skills. (Dragon Buster and Fury)...please make sure to choose the right ones that go back to the weapon. Warning:This build is for a hybrid...you want to go this way for an easier life! Later on you can use those extra points on another character for other things if you choose to go one sided on the weapons. Also, this may have confused you...the reason for the 1 elemental resistance in the beginning is to raise the resistance to ice, fire, and lightning by 12%...which will prevent you from losing HP when fighting those specific monsters...it is really useful to have it on 1 until level 98-103 (the time when it should be in the process of being maxed)
Also take a look at this for a more in-depth lesson on Hybrid DK: Hybrid DK Guide (By DrShavargo)
_____________4th Job_____________
::Hero Section::
Normal Build: 120 – 120 : Rush 1, Advance Combo 1, Brandish 1 121 – 129 : Brandish 3 130 – 130 : Brandish 2, Advance Combo 1 (Brandish Max!) 131 – 139 : Advance Combo 3 140 – 140 : Advance Combo 1, Stance 2 (Advance Combo Max!) 141 – 146 : Stance 3 147 – 149 : Maple Warrior 3 150 – 152 : Rush 3 153 – 153 : Rush 2, Stance 1 154 – 156 : Stance 3 157 – 157 : Stance 2, Maple Warrior 1 (Stance Max!) 158 – 160 : Maple Warrior 3 161 – 161 : Maple Warrior 1, Enrage 2 (Maple Warrior Max!) 162 – 170 : Enrage 3 171 – 171 : Enrage 1, Rush 2 (Enrage Max!) 172 – 176 : Rush 3 177 – 177 : Rush 1, Blocking 2 (Rush Max!) 178 – 186 : Blocking 3 187 – 187 : Blocking 1, Achilles 2 (Blocking Max!) 188 – 196 : Achilles 3 197 – 197 : Achilles 1, Monster Magnet 2 (Achilles Max!) 198 – 200 : Monster Magnet 3
Reason behind this build: -For best performance, and fastest way to train with this order of skills. Nothing to it.
::Paladin Section::
Normal Build: 120: 1 Rush & 2 Holy Charge 121: 3 Holy Charge 122: 3 Holy Charge 123: 3 Holy Charge 124: 3 Holy Charge 125: 3 Holy Charge 126: 3 Holy Charge 127: 3 Blast 128: 3 Blast 129: 3 Blast 130: 3 Blast 131: 3 Blast 132: 3 Blast 133: 3 Blast 134: 3 Blast 135: 3 Blast 136: 3 Blast (Maxed) 137: 3 Maple Hero 138: 3 Maple Hero 139: 3 Maple Hero 140: 3 Stance 141: 2 Stance 1 Adv. Charge Blow 142: 3 Adv. Charge Blow 143: 3 Adv. Charge Blow 144: 3 Adv. Charge Blow(Maxed) 145: 3 Sanctuary 146: 3 Sanctuary 147: 3 Sanctuary 148: 3 Sanctuary 149: 3 Sanctuary 150: 3 Sanctuary 151: 3 Sanctuary 152: 3 Sanctuary 153: 3 Sanctuary 154: 3 Sanctuary 155: 3 Stance 156: 3 Stance 157: 3 Stance 158: 3 Stance 159: 3 Stance 160: 3 Stance 161: 3 Stance 162: 3 Stance 163: 3 Stance 164: 3 Stance 165: 3 Rush 166: 3 Rush 167: 3 Rush 168: 3 Rush 169: 3 Rush 170: 3 Rush 171: 3 Rush 172: 3 Rush 173: 3 Rush 174: 2 Rush (Maxed) & 1 Awaken 175: 3 Achilles 176: 3 Achilles 177: 3 Achilles 178: 3 Achilles 179: 3 Achilles 180: 3 Achilles 181: 3 Achilles 182: 3 Achilles 183: 1 Achilles (Maxed) & 2 Monster Magnet 184: 3 Monster Magnet 185: 3 Monster Magnet 186: 3 Monster Magnet 187: 3 Monster Magnet 188: 3 Monster Magnet 189: 3 Monster Magnet 190: 3 Monster Magnet 191: 3 Monster Magnet 192: 3 Monster Magnet 193: 1 Monster Magnet Blast (Maxed) Holy Charge/Divine Charge (Maxed) Adv. Charge Blow (Maxed) Rush (Maxed) Achilles (Maxed) Stance (Maxed) Maple Hero (Maxed) Monster Magnet (Maxed) Awaken (Maxed)
Reason behind this build: -For best performance, and fastest way to train with this order of skills. Nothing to it.
::Dark Knight Section::
Normal Build: 120 – 120 : Rush 1, Beholder 2 121 – 122 : Beholder 3 123 – 123 : Beholder 2, Maple hero 1 – (Beholder Max!) 124 – 125 : Maple hero 3 126 – 126 : Maple hero 2, BHealing 1 127 – 134 : BHealing 3 – (Beholder Healing Max!) 135 – 137 : Achilles 3 138 – 138 : Achilles 1, Stance 2 139 – 144 : Stance 3 145 – 147 : Achilles 3 148 – 148 : Achilles 1, Stance 2 149 – 150 : Stance 3 151 – 151 : Stance 2, 1 Berserk – (Stance Max!) 152 – 157 : Berserk 3 158 – 158 : Berserk 1, Rush 2 159 – 160 : Rush 3 161 – 161 : Rush 2, Bbuffs 1 (stored) 162 – 167 : Bbuffs 3 (stored) 168 – 168 : Bbuffs 20 (Dump it all in at once), Achilles 1 169 – 171 : Achilles 3 – (Achiles Max!) 172 – 172 : Awakening 1 173 - 200 : (Think hard...work out a plan...this part is up to you my friend.)
Reason behind this build: -For best performance, and fastest way to train with this order of skills.
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